➤Paper FlightPAPER FLIGHT
Distance0 m
Reading wind
Ride the wind. Set a record!

Paper Flight!

Drag to throw your plane!

Swipe up and right anywhere in the sky ↗
Your direction and speed set the angle and power.

Hold to climb · Release to glide
Read the wind. Find your angle.
Altitude 16 mSpeed 0 m/s
↗
Hold to climb. Release to glide.

→ Boost↑ Lift✦ Swirl

How to ride the wind

New flight challenges

Dodge asteroid fields above or below in space from 2–5km. Contact slows you and increases descent. Back on Earth at 5km, a gusty storm zone begins, and from 7.5km you fly the same stages again, a little harder.

Release to glide steadily. Consecutive rings increase your combo boost; missing one resets it. One free rescue saves you before 500m; after that, every 3 rings in a row earns a rescue. Reach the village at 500m, ocean at 1km, space at 2km and the storm zone at 5km!

01 / LAUNCH

Find your launch angle

Throw hard at 30–40° to fly faster for the first 900m. Too steep or too low weakens this boost.

02 / WIND

Read the winds ahead

Winds vary in spacing and altitude. Purple whirlwinds boost both height and speed.

03 / GLIDE

Go farther next time

New winds every round! Read the layout and choose your angle and timing.

04 / FLIGHT

Wind ring · Aim for the center

Pass through the center of a golden ring for a one-time speed boost. Match its height and avoid passing above or below it.

05 / FLIGHT

Raincloud · Dodge it

Blue rainclouds slow you down and make you descend faster. Dodge above or below the rainy area. The slowing effect ends when you leave.

06 / FLIGHT

Endless flight, growing challenge

Fly until you land, with no time limit. Each round has a new layout. Farther on, winds spread out and fan boosts weaken.

07 / FLIGHT

Aim inside the wind zones

Your plane’s center must enter a fan or updraft to receive its effect. Edges are weaker, and the interior is stronger. You can fly above an updraft, but its boost ends outside the area.

08 / SPEED

1km speed run

Race to the 1km finish line for the best average speed. Fans are stronger down low, and chaining the low rings makes you faster. Touch the ground before the finish and the run does not count.

09 / LANDING

Precision landing

Land as close to the red target as you can. There is no rescue. If you are falling short, raise the nose in updrafts; if you will overshoot, hold while slow to stall and drop faster.

10 / RINGS

Ring hunt

Fly through rings for 60 seconds. Each ring in a chain is worth 10 more points (up to 100). Touching the ground bounces you back up but breaks the combo.

Customize

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PILOT'S NOTE

How to fly a little farther

Reading the wind matters as much as your throw.

01

Start at a gentle angle

Swipe toward the upper right to launch. Throw hard at 30–40° for an early boost. Too steep loses speed quickly; too low reaches the ground early.

02

Hold, release, repeat

Hold the screen or climb button to lift the nose; release to glide. If the wings shake, release to recover speed. Use short holds when needed.

03

A new course every round

Each retry has a new item layout. Tap BEST for your latest 20 flights. Sharing sends only the game description and URL.

Five items: ride the wind, dodge the rain

Fan · Gain speed
Enter the orange fan-shaped area near the ground to accelerate. Approach low, then lift your nose before touching down.
Updraft · Gain height
Regain altitude inside the mint trapezoid. Each updraft starts at a different height, so line up before entering.
Whirlwind · Gain both
Occasional purple swirls boost height and speed together, helping you reach the next wind.
Wind ring · Aim for the center
Pass through the center of a golden ring for a one-time speed boost. Match its height and avoid passing above or below it.
Raincloud · Dodge it
Blue rainclouds slow you down and make you descend faster. Dodge above or below the rainy area. The slowing effect ends when you leave.

New flight challenges

Dodge asteroid fields above or below in space from 2–5km. Contact slows you and increases descent. Back on Earth at 5km, a gusty storm zone begins, and from 7.5km you fly the same stages again, a little harder.

Release to glide steadily. Consecutive rings increase your combo boost; missing one resets it. One free rescue saves you before 500m; after that, every 3 rings in a row earns a rescue. Reach the village at 500m, ocean at 1km, space at 2km and the storm zone at 5km!

Endless flight, growing challenge

Fly until you land, with no time limit. Each round has a new layout. Farther on, winds spread out and fan boosts weaken.

Aim inside the wind zones

Your plane’s center must enter a fan or updraft to receive its effect. Edges are weaker, and the interior is stronger. You can fly above an updraft, but its boost ends outside the area.

08 / SPEED

1km speed run

Race to the 1km finish line for the best average speed. Fans are stronger down low, and chaining the low rings makes you faster. Touch the ground before the finish and the run does not count.

09 / LANDING

Precision landing

Land as close to the red target as you can. There is no rescue. If you are falling short, raise the nose in updrafts; if you will overshoot, hold while slow to stall and drop faster.

10 / RINGS

Ring hunt

Fly through rings for 60 seconds. Each ring in a chain is worth 10 more points (up to 100). Touching the ground bounces you back up but breaks the combo.

Play by touch on mobile, or mouse and Enter/Space on PC. Records stay in this browser and are removed when you clear its site data.